Saturday, April 29, 2006

Change is in the air...


The last few months have been tough. I've had the good fortune of being with the same studio for seven wonderful years...but things change. Wherever I end up I know I'll be surrounded with incredibly talented people and I'll do my best to make it home. I'll keep you all posted.

Sunday, April 23, 2006

That's a wrap...



Uninspired title to a post, I know...but appropriate. Last night was the animation department wrap party for "The Ant Bully". I hope to post some pictures soon, I didn't bring my own camera (dumbass) so I'm relying on the kindness of others who should have them at work on Monday.

There are almost always some changes at a studio after one project ends and the next begins. Folks wanna try their hand at another studio, others just want a change of scenery but for the most part you keep the same crew and even bring in some new friends. Not this time. This is a small industry, it's easy and almost expected that you'll keep running into the same faces over and over in your career. This is a good thing because I've grown very attached to a lot of those faces.

Friday, April 21, 2006

School is in....


Most of you know that I've had the good fortune of being associated with AnimationMentor for a few quarters now. On a personal level it's been one of the best experiences with some of the most talented folks in our industry. It has really gotten me jazzed about the sharing of information in our industry and really gotten me thinking. The history of animation has been one of mentorship. "So and so" learned from "So and so" who learned from Milt or Frank or... And I really think AnimationMentor and the great work being done by Keith Lango (luv ya klango) are really helping foster that history. I personally don't think there's much that I could add outside what's already being done when it comes to the art of animation...BUT I would like to start offering information about a different aspect of our industry. I will call it....

"Ok, you got the job. Now what?!?!"

I want to share some info about the industry not involved with the creative side but with the mundane, day to day stuff you'll have to deal with. Stuff like...

Direction: How to take it and why it's so damn important...

Ergonomics: How to avoid that pain in the neck...

Time Managment: The internet isn't always your friend...

Tools: Learn how to use them so you don't become one...

All things you'll need to know once you've gotten that kick ass job as an animator.

Now these are just a few ideas so if you think of something you'd like to see talked about please feel free to chime in with a comment. Hope you enjoy!!!